

Before long at all they'll actually clear an area large enough to land your third base from orbit over there. As the ships begin to beat back the creeper move over a whole cluster of turrets and mortars and sprayers all at once (fully charged!), and then fly in guppies to support them. Then when energy production is high make a fleet of all ships andwhen they're charged focus them on the right-hand strip of the map towards the bottom, outside of the no-fly zone.

On my attempt, the building was 71% completed at the time of landing.Basically secure your northwest and southeast islands and then make bulk amounts of reactors and turrets/mortars and a couple sprayers. Use Relays/Bertha/Shield combo to set afoot on the main island, protect the relay on main island with all the PCs and sprayers you built. Berthas target near top left processer for safe landing.Ĥ Snipers on top right, 2 each close to the ore mine that ore transports will use, will kill those transports.

I placed Berthas on both PZs left by those two. Proceed to destroy emitters in both islands your CNs are on.

build time/packet speed/energy income/attack speed upgrades are on priority. Have the forge on bottom right, since you'll be using energy on top left for offense. With 1 less spore you'll have to worry much less about anti-air defense(1 beam on each islands is enough), 2 less transports you get lot more time to deal with the rest. Once it's gone, relocate 1 CN to bottom right, 1 CNs to top left. My tactic for "Patton would be Proud" achievement as well as beating the level is just to destroy the lower right processor AND spore tower at very beginning, by putting 2 CNs right beneath of them, 1 pulse cannon(PC) to defend the nullfier, and 1 nullfier to destroy both processor and spore. Farbor, isn't that a level you have to destroy the ore processor, or destroy the main building before time runs out?
